🎉 Mount And Blade Bannerlord Workshop Not Making Money

The parties will pay their own soldiers and even make profits for you if you take them into an army and you defeat some enemy armies. Defeat one enemy army and your parties will go from costing you, to making several thousand a day. During times of peace parties can be expensive to maintain, but during times of war they are good money makers. You can literally just spend hours murdering looters by yourself and make plenty. Once you start massacring enemy lords the denars just roll in. Workshops/Caravans/Fiefs are basically inconsequential. If you still need more money then start working on your smithing. Sell javelins for 10k each or make a fancy two-handed sword and sell it for 60k. Your caravans and sweatshops workshops should bring enough money to cover the expenses. The fiefs should be the profits or vice versa. The fiefs should be the profits or vice versa. But this will make sure that you can barter with lords later on as well, specialty if you partook int he art of using a hammer to smith. I never ever ever ever look at my workshop to see what it is making. I just want it to be higher than ZERO. if it is higher than zero. I'm happy. I'm getting a renown. Late game. Workshops can pump out BIG money.. your 7 workshops can make 5k per day or more. Thats decent.. Sadly, this is also when u get in a big army vs army fight.. and u Definitely a NO. Never buy two of the same workshops in one city. I built two wood workshops in a town where there was constantly ~300 of cheap wood (like 13g per piece). After the first one was built the average amount of wood in the town dropped to 200, and the average price got up to 20g. Workshops and caravans feel like their purpose is to offset your upkeep, not make you loads of money. Trading goods seems to be the lowest income but is always viable as you travel. Selling horses seems to be a good chunk of money but over saturating the market leads to periods of no-profits. In the trade menu, mouse over the hammer on the left window above the item list. This lists the workshops in town and the local town production. Pick workshops based on this and what is most prevalent in the town's inventory. Workshops stop producing when they run out of input goods. Then you take all the wool you produced and sell it in some other city. We need more tools for managing workshops, caravans and affecting market for sure, but some people here just want to make any workshop anywhere and expect it to be profitable. Edit: Btw in this playthgough where I had monopoly on oil, oil prices in some places were 300+. It's visiting settlements, it's just not making any money. Try finding the caravan and talking to your companion and see what they have in their stock. If it is empty maybe it is a bug. Stop caravan and re deploy it. Yes you will spend money but it is worth in long run. If the towns villages don't produce what the workshop needs, it won't make anything, thus won't make money. How much the villages produce (hearth) effects how much you produce. How much your product sells also matters. Also: workshops make money in intervals, as they need time to create their product. In 1 collection by MethKing. MCGA Mod-Collection v1.1.0. 8 items. Description. With Make Calradia Great Again [MCGA] all factions and cultures finally get a new coat of paint offering a complete overhaul of toop trees and balancing. We have set ourselves the task of providing Calradia with more cultural immersion and diversity. yes this screen is from 1.8.0 clean. year 1888, so a little bit down the road. i also made the experience that the workshops are less static on their income. mostly in a negative way. the silversmith made 800 denars at the first 2 days and then it dropped down to 200, sometimes below. never got back to 800 again. However, if the workshop is at risk of bankruptcy (when its capital reaches 1/4 of the initial investment), it will use the revenue from selling the goods to replenish its capital. All fees will be deducted from the workshop's capital, and you will need to visit the workshop from time to time to deposit money so that it can operate autonomously. FEATURES. Prevents loss of relation points with members of the same faction/kingdom for executing a prisoner. Adds renown for executing a prisoner ( 15 for a clan leader and 10 for others) Adds influence for executing a prisoner ( 10 for a clan leader and 5 for others) Reduces penalty with a clan for executing a member ( from -60 to -40 if the 175. 145. r/Bannerlord • 15 days ago. I have 67 lords as prisoners, all from asarai and sturgia. I don't know if I should give them the good old chop chop, let em go free or ransome them. 131. 40. r/Bannerlord • 1 mo. ago. .

mount and blade bannerlord workshop not making money